Intro

A physically based atmospheric scattering rendering solution, designed for mobile platforms and integrated into the Unity URP Pipeline, featuring time-of-day changes, ground-to-space views, multi-scattering, sun disk, and more.

GitHub: https://github.com/LvJunYu/AtmosphereScattering

Atmosphere2.png

Atmosphere1.png

Learning Notes

Precomputed Atmospheric Scattering

(s2020)Scalable Atmospheres in Unreal Engine

Dev Logs

Pipeline Integration

Basic